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Wonder World Amusement Park
Yet another mini-game collection for Wii, Majesco's Wonder World Amusement Park at least has the decency to offer a consistent gaggle of low stress fluff for 1 - 4 players. Though touted as containing "35 thrilling rides & games" one might find at a well appointed amusement park, "thrilling" is relative; "serviceable" more apt.
It includes variations on whack-a-mole, fishing, pee-shooter gallery and bumper car themes, no single event lasting more than a minute or two. While that may sound perfectly suited to ADHD kids and their ungamer grandparents, it's not quite all that.
As with most Wii Remote Controller (Wii-mote) intensive Wii games, Wonder World Amusement Park is wrought with laggy, sometimes counter-intuitive gameplay. For the Whack-a-generic-rodent bits, for example, you first position then hold your hammer over a target with the Nunchuck's thumbstick, then waggle the Wii-mote for the whack, which, unlike real whack-a-mole, is more like rub-tummy, pat head. Frog fishing, meanwhile, has you trying to steady a dangling worm over a toad, then pressing A-button to "hook" it, but the effectiveness of A seems arbitrary, random.
Perhaps not surprisingly, kid gamers and casual grandmas don't seem to notice nor care about the lethargic interface of Wonder World Amusement Park. After all, it's not trying to be a videogame per se; it's a just assorted whimsy in a box on the cheap. In that sense, Wonder World Amusement Park fairs just fine.
Wonder World Amusement Park TIP: Buying all the prizes in each park in Wonder World Amusement Park will unlock all available rides.